8/10 Professional Ship Simulator (ex-Nautic XP)
Hardware-minded ship simmers waiting for a title that finally treats their wheel, throttle and button box as real analog inputs.
Not hardware — included as context because it's the most important hardware signal the marine bay has seen in years. Rebranded from Nautic XP, this system-driven ship sim is built around deep input flexibility: over 50 buttons, 9 axes, a triple-layer keyboard layout, and explicit support for everything from a joystick to a gamepad, plus a rudder deadzone option aimed squarely at HOTAS/controller rigs. That 9-axis input model is the hardware-friendly target builders have wanted — it's the upcoming title most likely to actually read your repurposed wheel, throttle quadrant and button box as the analog axes they are. Steam Early Access is targeted for 2026; price is not yet announced.
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Specs
| inputAxes | 9 axes |
|---|---|
| buttons | 50+ buttons supported |
| keyboard | Triple-layer keyboard layout |
| controllers | Joystick to gamepad; per-ship controller setup |
| rudderOption | Rudder deadzone option for HOTAS/controller rigs |
| marineRole | Most hardware-friendly upcoming marine sim |
Pros
- 9-axis / 50+-button input model designed to read repurposed gear properly
- Rudder deadzone option explicitly supports HOTAS/controller setups
- System-driven physics and pro-workflow focus; NMEA/GPX external integration planned
Cons
- Not released — Steam Early Access only targeted for 2026
- Price not yet announced
- Early Access means feature and stability caveats at launch
